Liam Sauvé
Game Developer
Work

Can you flip with Scorpian? Can you flop with Rocko? Prisoneers is a co-operative arcade game for two players. Rocko and Scorpion must escape from the police - only they must stick together for they have special Prisoneer collars with grenades attached to them. If they stray too far away from each other... BOOM!

I wrote the music, produced sound effects and wrote some code.

Made at TOJam 2014

Prisoneers •
Music / Audio / C# / Unity
2014

XxXxXxXxXxXxXxXxXxXxXxXxX

I wrote the music.

Made at Global Game Jam 2014.

Keep Talking And Nobody Explodes •
Music
2014

XxXxXxXxXxXxXxXxXxXxXxXxX

The New York Times Crosswords •
C++ / Objective-C
2013

XxXxXxXxXxXxXxXxXxXxXxXxX

Skip-Bo •
C++ / Cocos2d-x / Music / Audio
2013

a few updates and QA tools

Roulette King •
C++ / Cocos2d-x
2013

Warcry was the final group project I had at college. I served a programming role and produced all of the game's music and sound effects. I made the interactive 3D menu, a cinematic camera and an interactive soundtrack system.

Warcry •
C# / Unity / Music / Audio
2012
Technology
Stuff about tech
Relevant Experience
Magmic •
Studio Game Developer
2013-present
Magmic is a publisher and development firm leading in social, casual and casino mobile games. Magmic releases original content such as Ka-Glom, Hidden Galaxies and the succesful King series of casino titles as well as licensed brands from The New York Times and Mattel.

I am primarily part of a four-person agile development team while taking every opportunity to hone my game audio skills and assist in game design and prototyping. At Magmic, I am responsible for writing and maintaining gameplay features, cross platform libraries, user interface modules, and updating legacy titles with new updates and features.

Université du Québec •
Contract Audio Provider
2012-2013
The University of Québec is host to a world class psychology laboratory aiding patients with severe phobias, mental illness and addictions. We used realistic and immersive virtual reality environments such as the CAVE system: an immense, 6-walled chamber designed for complete immersion. At the VR lab, I authored original audio content and integrated it into various 3D engines for use in our virtual reality systems.
Education
Algonquin College •
Advanced Diploma in Game Development